This animation was created in Autodesk Maya as part of my second assignment at PIXL VISN. The main focus of the project was to explore the fundamental principles of animation, including timing, spacing, weight, squash and stretch, and believable movement.
By animating multiple bouncing balls with different characteristics, I learned how speed, size, and weight can influence motion and personality. This project helped me develop a better understanding of Maya’s animation workflow and the importance of clear, physically believable movement.