Portfolio

A collection of my 3D projects, cinematic work, Unreal Engine scenes and digital creations.

Endterm 1

09.10.2026 18:16
For my Endterm 1 project, I created a CGI scene combining live-action footage with 3D animation. The scene features WALL-E interacting with a custom-modeled LEGO radio.

I modeled and textured the radio in Autodesk Maya, focusing on realistic materials, lighting, and reflections. The animation was integrated into a photographed environment using camera matching, HDRI lighting, and shadow integration.

Finally, I composited the rendered elements in Nuke to achieve a seamless blend between CGI and the real-world environment.

Photo Editing

09.10.2026 15:41
Photo Editing
Exploring different artistic styles through photo editing, including Pop Art, surrealism, and experimental color grading. By combining bold colors, creative compositions, contrasts, and visual effects, I transformed ordinary photographs into expressive artworks, experimenting with different moods and visual aesthetics.

Photography

09.10.2026 10:19
Photography
A collection of my photography work, exploring composition, lighting, perspective, and visual storytelling. From landscapes to portraits, these projects focus on capturing atmosphere, details, and unique moments through the lens.

Moonroot Packaging – CG Turntable

28.07.2026 09:54
 A dark fantasy-inspired product package created in Autodesk Maya and presented as a fully textured turntable render. 

Animation - Term 1 - BouncingBalls

28.07.2026 09:48
Bouncing Balls Animation

This animation was created in Autodesk Maya as part of my second assignment at PIXL VISN.

Animation of Term 1 - Pacman

28.07.2026 09:17
Pac-Man Animation

This animation was created in Autodesk Maya as part of my first assignment at PIXL VISN.

CG Term Assignment 01

25.07.2026 08:52
CG Term Assignment 01
This project presents a realistic nighttime environment inspired by a historic town square. The main focus is a large central building illuminated by warm lighting, creating a welcoming yet mysterious atmosphere. The scene is composed using detailed cobblestone streets, traditional stone buildings, decorative street lamps, and carefully placed vegetation to enhance realism.

Riftveil the Game

30.05.2026 19:45
Venture into a living alien megastructure, recover lost technology, and survive the horrors lurking beneath the surface. Build and expand your base, upgrade your suit, and push deeper into an ever-changing world where every expedition could be your last.

PIXL VISN Application Showreel

28.05.2026 14:25
This showreel was created as part of my application for PIXL VISN and highlights my skills in 3D art, animation, and real-time production.