Digital Design, Motion, 3D & Creative Projects.

3D Artist • Unreal Engine Developer • Digital Creator

I am deeply passionate about digital design, 3D art and modern game development. My main focus lies in creating high-quality 3D models, detailed environments and visual concepts using Blender, as well as developing interactive projects and games inside Unreal Engine.

In addition to modeling and scene creation, I also work with Substance Painter to create realistic materials, textures and detailed surfaces for both assets and environments. I am especially interested in atmospheric environments, cinematic visuals, game assets, environment design and modern real-time graphics.

My workflow covers multiple areas of the 3D pipeline — from modeling, sculpting and UV mapping to texturing, material creation, lighting, rendering, animation and real-time visualization. I enjoy combining technical precision with creative design in order to build projects that feel immersive, visually polished and full of atmosphere.

Besides 3D art and game development, I am also interested in modern web development and digital experiences. I enjoy combining design, interactivity and technology to create modern and immersive user experiences that go beyond traditional presentation.

This website serves as a portfolio for my projects, experiments and creative work in the fields of 3D art, texturing, motion design, game development and digital media. It is a place where I document my progress, showcase ongoing projects and continuously explore new ideas, workflows and creative concepts.

My goal is to constantly improve my skills, learn new techniques and turn creative ideas into high-quality digital projects that combine both strong visual design and modern technical execution.

Portfolio

Selected Projects

A collection of 3D models, Unreal Engine projects, visual experiments and digital creations.

Moonroot Packaging – CG Turntable

28.07.2026 09:54
 A dark fantasy-inspired product package created in Autodesk Maya and presented as a fully textured turntable render. 

Animation - Term 1 - BouncingBalls

28.07.2026 09:48
Bouncing Balls Animation

This animation was created in Autodesk Maya as part of my second assignment at PIXL VISN.

Animation of Term 1 - Pacman

28.07.2026 09:17
Pac-Man Animation

This animation was created in Autodesk Maya as part of my first assignment at PIXL VISN.

CG Term Assignment 01

25.07.2026 08:52
CG Term Assignment 01
This project presents a realistic nighttime environment inspired by a historic town square. The main focus is a large central building illuminated by warm lighting, creating a welcoming yet mysterious atmosphere. The scene is composed using detailed cobblestone streets, traditional stone buildings, decorative street lamps, and carefully placed vegetation to enhance realism.
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