Digital Design, Motion, 3D & Creative Projects.

3D Artist • Unreal Engine Developer • Digital Creator

I am deeply passionate about digital design, 3D art and modern game development. My main focus lies in creating high-quality 3D models, detailed environments and visual concepts using Blender, as well as developing interactive projects and games inside Unreal Engine.

In addition to modeling and scene creation, I also work with Substance Painter to create realistic materials, textures and detailed surfaces for both assets and environments. I am especially interested in atmospheric environments, cinematic visuals, game assets, environment design and modern real-time graphics.

My workflow covers multiple areas of the 3D pipeline — from modeling, sculpting and UV mapping to texturing, material creation, lighting, rendering, animation and real-time visualization. I enjoy combining technical precision with creative design in order to build projects that feel immersive, visually polished and full of atmosphere.

Besides 3D art and game development, I am also interested in modern web development and digital experiences. I enjoy combining design, interactivity and technology to create modern and immersive user experiences that go beyond traditional presentation.

This website serves as a portfolio for my projects, experiments and creative work in the fields of 3D art, texturing, motion design, game development and digital media. It is a place where I document my progress, showcase ongoing projects and continuously explore new ideas, workflows and creative concepts.

My goal is to constantly improve my skills, learn new techniques and turn creative ideas into high-quality digital projects that combine both strong visual design and modern technical execution.

Portfolio

Selected Projects

A collection of 3D models, Unreal Engine projects, visual experiments and digital creations.

Endterm 1

09.10.2026 18:16
For my Endterm 1 project, I created a CGI scene combining live-action footage with 3D animation. The scene features WALL-E interacting with a custom-modeled LEGO radio.

I modeled and textured the radio in Autodesk Maya, focusing on realistic materials, lighting, and reflections. The animation was integrated into a photographed environment using camera matching, HDRI lighting, and shadow integration.

Finally, I composited the rendered elements in Nuke to achieve a seamless blend between CGI and the real-world environment.

Photo Editing

09.10.2026 15:41
Photo Editing
Exploring different artistic styles through photo editing, including Pop Art, surrealism, and experimental color grading. By combining bold colors, creative compositions, contrasts, and visual effects, I transformed ordinary photographs into expressive artworks, experimenting with different moods and visual aesthetics.

Photography

09.10.2026 10:19
Photography
A collection of my photography work, exploring composition, lighting, perspective, and visual storytelling. From landscapes to portraits, these projects focus on capturing atmosphere, details, and unique moments through the lens.

Moonroot Packaging – CG Turntable

28.07.2026 09:54
 A dark fantasy-inspired product package created in Autodesk Maya and presented as a fully textured turntable render. 
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